[Rhodes22-list] cannon mount

Michael Meltzer mjm@michaelmeltzer.com
Sun, 15 Dec 2002 18:15:06 -0500


I think you will have a problem getting a good lock with any radar guided warshoots on a fiberglass boat, the IR seekers will also
have a problem getting a good lock also and even the new noise homing BAT's will have a problem unless the outboard is running. now
a old fashion RPG/LAW's  might do the tick but that 20 yard arming distance can be a problem and its hard to hit anything with them.
A TOW would work great but they are a little pricy for use against a 22 foot sailboat. same goes for a javelin and the marines new
"penerator".

I would subject 50 cal BMG Bennet, the semi-auto with the 10 round clip, 10x low light, and some surplus AP ammunition. with a few
spare magines good for snipping, taking out a engine, fire for effect and short range AA.  the next best would be a simple M2 50 cal
BMG on a tropod mount on the bow, maybe a semi-auto granade luncher, I alway like the 40mil borfors pop-pop guns but I do not think
where we can mount them.


Care to play :-)

MJM



----- Original Message -----
From: "brad haslett" <flybrad@yahoo.com>
To: "The Rhodes 22 mail list" <rhodes22-list@rhodes22.org>
Sent: Sunday, December 15, 2002 3:26 PM
Subject: Re: [Rhodes22-list] cannon mount


> Will generators be allowed?  If I can get some of my
> air guard buddies to loan me some missiles I made need
> AC power to run the radar guidance systems.  We
> probably need to sail upstream a bit to start things.
> The TVA is a little sensitive about gunboats near the
> dam.  I'm not sure if that's a post 9/11 thing or a
> hangover from the "War of Northern Aggression".  Brad.
> --- R22RumRunner@aol.com wrote:
> > Brad,
> > That's a good question. Experience would tend to go
> > with total lack of
> > alcohol, but that's no fun, so I would have to guess
> > that at least one bottle
> > per person prior to firing the first shot. Then it
> > comes down to distance,
> > aim and who can stand to wait until they have a
> > clear shot without panicking.
> > I would think that at least a ten knot wind would be
> > required to make it
> > interesting. Anything above fifteen knots would
> > certainly rule out any skill
> > being involved. Now, this is where it gets
> > interesting, because when dumb
> > luck is involved, I got me a guardian angel. I
> > WIN.......you sink from at
> > least two broadside shots....direct
> > hits.......dismast the boat and glurg,
> > glurg, glurg......so much for positive flotation.
> >
> > Rummy......Go Packers.
> > _________________________________________________
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>
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